Posts Tagged ‘5307th rangers’

By CDReckless

The DayZ mod is a mod for the ARMAII & ARMA II: Operation Arrowhead games (also sold on Steam as a pack in ARAMII: Combined Operations). It’s basically a survival/horror game played within a virtual island that is 224 square Kilometers in size. So, it’s big and there are no load times between areas. So, it feels like a very alive and real world place. I wanted to write this review b/c we had this topic on one of our Clan Only [5307th Rangers] threads and I wanted to put it out here for some of our public players (in case they may be interested). Also, a bit selfishly, this thread is higher up on our webpage and maybe some of our clan members would read this and be interested as well. So, here are my impressions with the DayZ Mod for ARMA:II.

The very first thing that you need to realize when you play DayZ is that by the time that you start the game, you are already dead. I don’t mean “dead” in the literal sense. You aren’t one of the Walkers in the game, and I don’t mean that your character starts off in some state of game Limbo. You begin the game with perfect health, some minimal supplies, an amazing amount of stamina (you can run forever) and snappy clothing. But, in the end, it doesn’t matter because you’re already dead. Because eventually . . . at some time, in some location, in some horrible random and beautiful way, you WILL die. And then it’s over. That character is gone. There is no respawn in this game. There are no insta-revive; no chest paddles to put you back into the fight. The character that you’ve been playing with for the past 15 minutes or the past 15 days is gone forever. And it’s over. And it’s amazing.

The idea of perma-death is new to me, and I don’t think it is active in many (if any) games out there right now. It certainly adds a new element of role playing that I haven’t experienced before except in a few games here or there. It has a kind of paranoid induced, deliciously nervous and survivalist feeling that is unique in its experience. At the beginning of your game, you don’t really have anything to lose (not even a gun). But as you begin to scavenge, hide from the Walkers (and possibly other Survivors), defeat Bandits, find your essential gear and maybe discover that perfectly needed random survival item, your carelessness is evaporated away and replaced with a caution layered with apprehension. And that is one of the magical beauties of this game. The attachment that you get with your character is genuine and real. You don’t want to die. You REALLY don’t want to die when you have put some emotional investment in your character. And thus, your game style changes from the mad scrambling freshman, to the elated gatherer, to the guarded/untrusting survivor. Your attitude to the same situation you had at the beginning of a game is no way the same as the attitude after you’ve “lived” in your character for some time. The attachment to your virtual player has a maturity to it like few other games that I’ve played before. This, to me, is one of the biggest accomplishments of DayZ.

Now, with reference to the actual game itself, the DayZ mod is mainly a survival horror game There are walking zombies, hopping zombies, crawling zombies . . . basically zombies all throughout this game They roam the island, but for the most part, they are contained within the small villages or large cities scattering the island. The houses seem to generate the Walkers and thus, that’s where they stay. Get too close to one, walk exposed in their line of sight, or make too much noise in your movement or actions, and the Walkers will turn from the shuffle George Romero’s classic zombies to the updated 28 Days Later undead that have the athletic speed and single mindedness of an Olympic athlete on meth. Though you can’t outrun the Zombies once they are “Aggro’d”, you can enter a building which forces the undead to become Walkers again (thus, only walking toward you). And they have trouble with stairs or any inclined hill (if you begin to have to walk up a hill and can’t run, then run diagonal and the Walkers will continue to walk allowing you to make your escape into the wilderness). However, the Walkers are not the only source of danger on the island; the other players can be equally dangerous, if not more so.

As with all cataclysms, a person’s actions are only the sum of them as a whole. You may have some people care, and attempt to assist those in need. While other players may see anyone else as a threat. Or worse, as a source of supplies and survival. You get all these points and personas in this game as the other survivors are real people. They are going to react as such. You get your saints, you newbies and you get your jerks, murderers and outright assholes It does make for some anger issues that come forth as you may be killed on sight by a newbie simply b/c you have a cooler backpack. Or they may say “Hey, I’m friendly. Want to join forces?” only to have them move you within range and make you dead as Fred. So, your play style is incumbent upon your choices. Do you trust people and stay as a Survivor or kill on sight and become a murderer? 5 kills total and you become a Bandit (hated by all). As an example, my first encounter with another living player was luckily with another friendly player. We hooked up for a while and then both got killed by another duo group with guns (we only had axes). My next encounter was not as nice. I had a great backpack full of gear, just got a Lee Enfield rifle (stolen from a barn) and was then hacked to death in a building by another player who snuck up behind me. Now . . . I tend to avoid contact with any other players that I come across (see? Paranoia will destroya).

There is no end game on this though. You play till you die. That’s pretty much it. But the adventure that you have till death is the real part of this game. The action is not heavy. Mostly it’s running, searching, exploring by yourself (or your group). But it’s those moments when you come across Walkers or other players that really stand out. And it stands out b/c it’s not an every day occurrence, not a game mechanic and not usual. Thus, the rarity of these encounters mean a LOT more.

Now, for the bad stuff (as you were probably wondering if this game was all candy canes and strippers). The game engine itself is a bit dated and runs off the ARMAII game obviously. And the same faults that plagued ARMA transport over to this mod. It has a steep learning curve for controls, the graphics are dated and can (to some people) be a complete deal breaker. The game itself has been notorious for being murder even on the most modern machines (lag, stuttering, low fps, etc.) There are bugs a plenty in this mod both due to the Alpha state of the mod along with the inheritance of the legacy system. Guess that there isn’t a way to get the bugs out of an original buggy game. There are plenty of ways one can clean up speed and get better frame rates though. One of the main benefits with the game being out for several years, and now a MOD with it, is that a lot of users have found little tips and tricks to get a system up to speed for the game. The game has never crashed on me, but the mod set up can be a total pain in the ass for those of us not computer inclined.

But to be honest, the detractions of the bugs is usually forgotten by everyone as you try to sneak into a city b/c you need some water while dodging Walkers and hoping that the sniper that took a shot at you entering the city doesn’t see where you are at.

Another bonus is that the MOD is highly supported by its community as well. I’ve played for only a short time, but there have already been three updated patches. I wish some of the things that they would patch would be more game inherit rather than atmosphere identified. For instance, the hardest thing to learn was your inventory and how to interact with it. I wish that they had fixed that rather than, say, add a female skin to the game. But it’s a MOD and totally dependent upon a private person’s investment. So, I guess beggars can’t be choosers.

All in all, I really love this game. It’s not a game for a quick play (though you could easily hop into a server for any amount of time). But it is at it’s best when you have some time to devote to it and just . . . go. See what’s over that next hill. Decide if you want to see if there any supplies in that church or electrical plant. Should you see where that gun shot rang out from and risk detection or just skip that direction all together and not risk the contact? Do you help the man running for his life from a string of zombies running behind him? Or watch and see if they get him and then gather what supplies you can from his corpse (what they leave of it after feasting)? It’s the decisions that you make in the game that IS at the heart of the game. Not the action, not the graphics, not the gameplay, but what YOU do for your character is the drive of the entire game. I love it. I tend to burn out of games quickly, but I have a feeling this one will stick with me for some time. If you are interested here are some good sites/videos to see.

– Interested in the game but want to see what’s it’s like before you play? There here is a video diary of a player and his commentary. Watching the first few will get you a good idea on how the game looks, runs and plays. You can also read Xamot’s post on his blog.

https://fragsandbeer.wordpress.com/2012/06/19/end-of-dayz-journal-ep-1/
http://www.youtube.com/watch?v=PpisVPveIkc

– Good guides for setup
http://www.youtube.com/watch?v=YH4uNtAZNwY&feature=related

– Beginner’s Guide
http://dayzmod.com/forum/index.php?/topic/34584-beginner-tutorial-video/

– Auto update set up
http://www.youtube.com/watch?v=LkKeW9m6FVM

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I’ve known Cindy for quite a few years now, and that is why she was one of my first choices for gamer chick of  the month.  She’s a member of the FPS gaming clan that I joined some years ago, and has been a great teammate to shoot at and get shot from.  She’s a great sport, doesn’t get offended at all the ‘guy’ jokes that get thrown around on vent, and can talk smack with the best of us.  So without further ado, I present to you the thoughts of February’s gamer lady of the month (I know it’s late, but oh well.)

Q: What’s your gamertag?

A: BabyG

Q: Gamer guild/clan affiliation?

A: 5307th Rangers

Q: Console or PC?

A: PC

Q: When did you start gaming?

A: Back in 2002

Q: What got you started in the world of gaming?

A: My husband (boyfriend at the time) used to play ghost recon. That was my first game.

Q: Favorite game?

A: COD: World at War Zombies

Q: Currently Playing?

A: COD: World at War Zombies

Q: Most anticipated future release?

A: None at the moment.

Q: Build your own or off-the-shelf pc?

A: Got it built

Q: Favorite game type?

A: FPS

Q: Do you think there are any issues related to being a female gamer, bias, unwanted attention, etc?

A: Not enough female characters in games, is one thing that always annoyed me. Another thing I have noticed is that some guys do not like getting killed by a girl/woman. Bruises the ego for some reason. We get killed plenty by guys, don’t see us whining about it..lol I’ve played with the same gamming clan for over 6 years and aside from the odd guy now and them, don’t think none of them ever had a problem with me being part of the gang. I got plenty of attention for sure, but to me it was all in good fun. They’ve become like a 2nd family to me.

So there you have it folks, your gamer lady for February.  She’s a spitfire, fun to game with, a blast to joke with, and a good friend to have around.  If you know a lady gamer that would like to be featured at Frags and Beer, just email me at magus_taliesin@hotmail.com.  Shoot me a pic (if they want) but more importantly a brief writeup as to why they should be featured.  Let’s show the gaming community that there are far more great gamer chicks out there than people believe.